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Hidden areas are nearly everywhere, waiting for an attentive miner to notice a crack in the rock or investigate a suspicious dead end that hides a false wall.
#Steamworld dig 2 zip#
The tube system lets you zip straight to checkpoints, once you’ve cleared the rubble from the entryway, making navigation fairly easy. Eventually you’ll earn a sticky-grenade gun, but in the early going when you’ve got very little pack space and every chunk of low-grade metal is another step towards decent equipment it’s hard to let a resource pass by.Īs you dig down in to the earth, more events and extra areas open up. You can stand underneath and dig up, but that leaves you staring helplessly at an ore deposit just out of reach. While eventually you’ll get the necessary tools to zip around the mine at will, you’ll never be able to swing the pick while jumping, so if there’s a deposit three spots up a sheer wall it’s stuck there until the latter part of the game. The mines are clogged with dirt, rocks, and the occasional passageway, and you’ll need to dig responsibly to avoid leaving ore behind. Once you’re happy with the loadout it’s time to head back into the mine so you can get a little closer to the next goal, dig up some ore along the way, head back topside to spend it on better gear, repeat. The choices on what to keep and what to pass on aren’t particularly hard, but they do need to be made. I didn’t end up with quite enough cash to max out all the gear on my run, although it was close. Hit harder with the pickaxe, get a chance to bounce a projectile off the armor, lengthen the grappling hook, and many more are available to choose from, but you can’t afford them all. Each tool can be upgraded a set number of times, with the usual rise in price for each new upgrade, and not only does the basic functionality improve but it unlocks new skills that you have to buy with gears. The pickaxe gets stronger, able to dig through dirt with fewer hits, the lantern lasts longer, your backpack holds more ore, etc.
#Steamworld dig 2 upgrade#
The upgrade shop is right beside the ore-purchase-bot, and about the only thing money is good for is strengthening your tools. You can only carry so much loot at a time, and as the lantern burns fuel its area of illumination shrinks, so you need to head topside to sell what you’ve got while automatically topping off health and light on a regular basis.
![steamworld dig 2 steamworld dig 2](https://images8.alphacoders.com/883/883864.jpg)
Head into the mine with your trusty pickaxe and beat up dirt to gain ore. SteamWorld Dig 2 starts out small and keeps growing with new areas accessed by the skills Dorothy acquires along the way, not quite a Metroidvania but very close. Initially armed with the pickaxe she set out with, she can do little more than run, jump, and beat on squares of dirt until they break, but she soon earns a dash that enhances her mobility and jump range, then uses her new skill to defeat a blue flame-spirit who then becomes her mildly psychotic companion. Rusty is deep underground doing who-knows-what, so Dorothy needs to dig her way to him. With the world and its setting already established, SteamWorld Dig 2 can move the story along a little more quickly, but the basics haven’t changed.
![steamworld dig 2 steamworld dig 2](https://m.media-amazon.com/images/I/81jkxWJ775L._SL1500_.jpg)
In the original, Rusty used his mining skills to bring a run-down town back to life, getting the local economy back on its feet and, as a side-effect, saving the world along the way.
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SteamWorld Dig 2 is exactly what you’d want in a sequel- more of the same but bigger and better. Dorothy doesn’t have the advantage of seeing a game set in the future, though, so she can only work towards finding her lost friend while trying to keep the SteamWorld from shaking itself apart. Seeing as in SteamWorld Heist the world had been shattered, it seems possible his plan may work. Something has gone wrong, though, and after saving the SteamWorld once it seems like Rusty may be working towards destroying the planet. Dorothy was concerned enough to trail after Rusty and finally got a hint of where he’d gotten to in the town of El Machino. Kicking back for a while and maybe getting some maintenance work done would have been more than justified, but instead the robot wandered off to a new adventure, disappearing without a trace and leaving a worried town behind. After the events of SteamWorld Dig it wouldn’t have been a bad idea for Rusty to take a vacation.